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How far do changes to the regulation of media reflect broader social changes?

Regulation is a form of controlling and protecting vulnerable viewers such as children or people who may be intellectually disabled from seeing content that may influence to them imitate the behaviour or make them feel uncomfortable. It can also be used to uphold what society deems as normal and acceptable and to prevent negative messages being projected into society. I will be analysing how contemporary media, such as films, are regulated in the UK and the effectiveness of their practices with regards to social change. The BBFC (British Board of Film Classification) is one of the main film regulators for films shown in the UK and they are a non-statutory institution based on the principal that film is a from of art and is shown universally so they’re decisions are made primarily from the film industry and reflects their interests. They regulate film proactively as content is reviewed before a theatrical release and they regulate films by either giving age classifications, censoring

3.4 PREP

General definition, information – The BBFC and PEGI are the two organisations who certificate and rate media products. The BBFC are an non-government regulatory body to which films are submitted for classification based on their content. PEGI used descriptors that are placed on the back of the video games packaging. These descriptors explain the main reason behind why games have been given a particular age rating. Specific points/debates However this role means that we have to place our trust in these organisations as we, the audience, rely upon them to make the decision of what we should and shouldn’t be subjected to in media products.  Problems are faced by these gatekeepers when it comes to media that they are unable to regulate.  Thesis statement Although these regulatory bodies are in place there are problems with the systems that prevent them from being used as a means of protection, for the public, from the media.  For example, it is not i

REGULATION

REGULATION Regulation is the censorship of media texts such as films, music videos, video games and magazines. It’s designed to organise and rate films so that they can be accessed by the appropriate audience. Regulation is used to protect vulnerable audiences, such as young children, against harmful messages as they are more impressionable and might imitate what they see. Additionally, messages from terrorists that are distributed on the internet may be distressing and too graphic so regulation helps to protect people from harmful messages. In terms of who should be regulating media texts, it’s crucial that it’s someone who is unbiased and doesn’t favour a particular side. Also, those who are in charge of regulating need to be need to be representative of society, meaning they’re diverse in terms of backgrounds, religion or age. When films are being regulated it’s important for them to have multiple viewings so that they understand the message of the film clearly rather than

DIGITAL TECHNOLOGY

Digital Technology allows you to become a creator of your own product and gives you the software to make your product look professional as well as genuine to the audience. It also allows to experiment with elements such as layout, colours and images because you’re able to undo or make changes to your current product. For my AS music magazine and A Level horror trailer, software such as Adobe InDesign, Photoshop and Final Cut have allowed me to make these changes. Furthermore, since technology has developed more we have more ways to share and advertise our creations to audiences in any part of the world. For my horror film trailer I am able to share the final product through social networks such as YouTube where it can gain popularity and criticism, which will enable me to know what to improve. In my AS preliminary task, which was to create a college magazine, digital technology impacted my post production the most. To create the magazine, I used Adobe InDesign to format the text

REAL MEDIA TEXTS

REAL MEDIA TEXTS "Explain how significant were the Conventions of Real Media Texts in your development of creativity across your 2 years of production work." Conventions are important when creating real media texts because they give guidelines to the production of my work. Conventions are stereotypical and basic elements of the media text, in this case my music magazine and horror trailer, which allow the product to be recognisable for the audience. They need to be followed in order to structure a familiar product that the target audience expects to see so that they will purchase it. When I first begun creating my media texts I didn’t fully understand the purpose of conventions and semiotics, particularly in horror trailers as there is commonly a sub textual meaning. However, now I am able to explain and analyse the significance of those conventions and how they have enhanced my creativity. In AS my brief was to design a front cover, contents page and double page

RESEARCH AND PLANNING ESSAY

I have developed my research and planning skills across two years with the production of my AS music magazine and A Level coursework of making a horror trailer. I understand that research is essential for knowing how to construct my work by using specific software and design but it also helped me understand what conventions to follow for an accurate and successful final product in both years. In AS my preliminary task was to design the front cover of a college magazine to demonstrate my creativity and understanding of conventions. In order to do this task I was given a template to follow but I also had to learn the components that form a magazine such as the masthead, subheadings, dominant image etc. However, for this preliminary task there was no planning done into the type of audience I would be aiming my magazine at except the fact it was for college so I couldn’t be as imaginative with the parts like the framing of pictures I took, as they had to be mid shots. Also the colour

MEDIA LANGUAGE ESSAY

Media Language is the codes and meanings of a specific text. The use of mise-en-scene, camera movement, editing, sound and semiotics all convey a significant meaning to the audience. In this essay I will be analysing and evaluating how symbolic, technical, audio and written codes have been used effectively in my trailer ‘The Last Ones Left’. Symbolic codes are props, motifs and colours that are used to convey the theme or character of the horror trailer and its genre. In The Last Ones Left, the characters costumes are mainly black, which has strong connotations of death, suggesting that death will be a prominent theme in the film or that the character wearing the colour will be the first to die. One of the male characters is wearing a blue shirt which suggests that as he is male, he will take on stereotypical masculine characteristics such as being courageous and assertive and try to act as a hero which is common in the horror genre. The trailer is intended to be a part of the